I unpack omod's and add the folders as projects do wb and treat them the same way, so I never have to use obmm or any other mod manager. I strip those projects of docs, options, screenshots, picking all the optionals and rebuilding a simple folder structure. I use wrye bash's unpack to project feature to avoid cramming my disk with redundant full mod archives (since I keep those in classified folders for faster reference). For what I've read they're pretty matched up on modern systems with m.2 ssd's and stuff. There's a dispute whether packed or loose files get assimilated faster by the game engine, whether the bottleneck is disk read speed or cpu/memory (for unpacking).
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